Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A young noble, once knighted by his liege lord, is known as a Knight Errant. He may then wear his own coat of arms, and often commands troops of his own. He also carries a lance in addition to his sword; while this weapon sees most use at the tilt, it is nevertheless effective on the battlefield.
Remarques : La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.
Évolue à partir de : | Cavalryman Squire |
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Évolue en : | Knight Commander |
Coût : | 32 |
PV : | 54 |
Mouvement: | 8 |
XP : | 80 |
Niveau: | 2 |
Alignement : | loyal |
ID | Ceresian Knight Errant |
Capacités : |
sword tranchant | 10 - 3 corps à corps | ||
lance perforant | 11 - 2 corps à corps | charge |
Résistances : | |
---|---|
tranchant | 30% |
perforant | -20% |
contondant | 30% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 20% |
Château | 1 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 100 | 20% |
Forêt | 2 | 30% |
Forêt de champignons | 4 | 20% |
Gelé | 2 | 30% |
Impraticable | 100 | 20% |
Infranchissable | 100 | 40% |
Marais | 4 | 20% |
Montagnes | 3 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 40% |